Its no different than games like Don't Starve where you are free to explore in the day then when it gets to night it is far riskier to stay out doing things.Īlso, from a lore perspective, I love that the ghosts split into more ghosts. Spelunky is 100% a game about risk vs reward, so do you spend your time getting everything on the level and deal with the ghost, or make your way quickly to the exit to avoid it? The choice is entirely yours. The difference here is that the ghost is very difficult to avoid so it forces you into situations where you have to make tough decisions in order to progress based on your current time and distance from the exit.
In Spelunky 2, you get far more time before the ghost arrives and even more time if you get the clover.
The ghost moved so slowly that it was hardly a challenge for experienced players and if you had the jetpack it was basically impossible for it to get you. Basically dragged out levels for another 5 to 10 minutes because you wanted to change all your gems to diamonds to get the highest score. In Spelunky 1 the ghost was so easy to manipulate once you got the hang of it. (or a literal one if you try and steal something from the shop) then they become a ghost until revived at a coffin in a subsequent stage. Added: Freeze Tutorial Timer Updated: No Instant Death Notes: No Instant Death - Looks like the flag I was checking when the player selects 'End Adventure' is the same as when the player gets stuck for an extended period, has a long fall, or falls indefinitely. The ghost is absolutely one of the most important game play mechanics in Spelunky and although I understand why people want to turn it off in this thread, calling it lazy game design is just not right imo. On the face of it, you might think that Spelunky 2 is a child-friendly game thanks to the sugar-sweet visuals and the chirpy soundtrack, but looks can be deceiving and it wont be long before Ana. Updated Table for Spelunky 2 (Game Pass/MS Store version). Shops) 2: Bomb Bag: Basic Item (Crates, Shops) 3: Bomb Box: Basic. Found in bottom of level in Tide Pool in the Lake Cave in 4-2: 73: Ghost: Wait for 3 minutes in a level: 74: Cave Turkey: Dwelling. Reach the Sunken City in a non-seeded, single-player. As you explore the moon you will encounter many familiar faces, as well as brand new enemies. This is the next logical step in evolving your Spelunky 2 gameplay.
Same as these caves that are essentially empty. Spelunky 2 is, as much as its predecessor, full of surprises. That's like the game designer saying: "Yeah whatever I don't care". When the ghost chases you for a time, it splits in two ghosts, then into four ghosts. Originally posted by Worst Face:the ghost is another example how constrained and uninspired this game is tbh.